
Today we take a look at some cards that force you and your opponents to make a choice upon playing them, and how they look in the grand scheme of things. Continue reading
Today we take a look at some cards that force you and your opponents to make a choice upon playing them, and how they look in the grand scheme of things. Continue reading
Today I’m going to look at some of the stuff we’ve learnt over the last couple of months, some of the stuff coming out of GenCon, and take a look at what we can expect for the future. Continue reading
Today I take a look at some of the types of artifacts that we’ve had revealed to us so far and consider how useful they may actually be. Continue reading
Today I offer a brief guide on gems and sockets, one of the popular features of Hex that offers a great deal of customisation to your cards, as well as a few examples of how they work. Continue reading
One of the elements of Hex that was pushed pretty heavily during the Kickstarter campaign was Mercenaries – today we’re going to look at some of them! Continue reading