Wild Speculation

Last Friday’s update gave us a look at all of the Ardent Champions that are going to be in the game, but often overlooked is the fact that there was also a whole bunch of art revealed for the Shin’hare. Some of this art we’ve seen before, some of it new, but what’s interesting is that the filenames of the pieces of art hint at new cards we haven’t seen yet. So, today we’re going indulge in some wild speculation on what these cards might be, based on nothing but a name and a picture! There’s also a competition with some boosters as a prize at the end, so be sure to read all the way through!

Draconic Awe

draconic awe speculation

Shin’hare small, dragon big! (click to enlarge)

This first image was named DraconicAwe.jpg, and obviously shows a terrified Shin’hare in the shadow of a huge dragon. So, lets speculate as to what this card might do! First up, it doesn’t have to directly interact specifically with either Shin’hare or Dragons – these could simply be thematic elements for this particular piece of art. So, here we go!

Draconic Awe
Threshold: 1 Blood
Cost: 2
Basic Action
Target troop permanently loses X attack, where X is equal to the number of Dragon Troop cards in your deck.

We’ve already seen cards that interact with your deck in this way, so I could see this being possible, and it fits quite well with one of the Dragon‘s we have seen so far. Plus, this effect matches up with the art we have quite nicely!
Next card!

Shin’hare Highborn

shinhare highborn speculation

Poor little Shroomkins (click to enlarge)

The Shin’hare Highborn is clearly an important fellow, sat in his cushy wagon being pulled along by two hapless little Shroomkins, and he clearly has some power too, his hands glowing with magical energy. Interestingly, the Shroomkin’s eyes are glowing the same colour as each hand – some kind of mind control effect? Some kind of magical motivation? Speculation, ho!

Shin’hare Highborn
Threshold: 2 Wild
Cost: 5
Troop – Shin’hare
2ATT/3DEF
Exhaust this card: each Shin’hare Troop under your control that attacks this turn will always damage the target Champion, even if they are blocked (blocking troop will not receive damage, but will attack target as normal.)

I really couldn’t say how likely this effect is, but I certainly find the idea of a Shin’hare powerful enough that he can force his troops to throw themselves at the target heedless of their own safety an interesting one, and the effect itself is quite unique amongst what we’ve seen so far. Onwards!

Onslaught

onslaught speculation

So many Shin’hare, so little time (click to enlarge)

We’ve actually seen this piece of art before, but never in a context that suggested it might be art for a card. Interestingly, this hints at the possibility that all of the art we’ve seen so far is used on cards we’ve simply not seen yet. Anyway, this picture basically speaks for itself – an overwhelming army of Shin’hare. Now all we need is a card – Speculation Engine, Activate!

Onslaught
Threshold: 1 Wild
Cost: 3
Basic Action
For every Shin’hare Troop you have in play that isn’t a Battle Hopper, create a Battle Hopper and put it into play.

This one is basically a riff on Runts of the Litter – if you have more than 3 non-Battle Hopper troops in play it works out better, otherwise Runts of the Litter is better for its cost. A potential variation on this could be to increase it’s cost to 4, and after the new Battle Hoppers have been created give all Battle Hoppers in play +1/+0 for a turn, but the version above seems purer somehow, so there it is!

Underworld Malice

underworld malice speculation

Hm, Ninjas! (click to enlarge)

A whole bunch of Shin’hare Ninjas! Based on the name of this one it seems much more likely to be an action rather than a troop to me, which is a shame as the idea of a Shin’hare Ninja is pretty cool (hopefully there’s already a card for that!) Anyway, Ninjas are both sneaky and deadly, so lets see what we come up with!

Underworld Malice
Threshold: 2 Blood
Cost: 4
Quick Action
Deal X Damage to target Troop or Champion, where X is equal to the number of Underworld Troops you have in play.

Honestly this one might be a little over-powered, especially if you are playing a Shin’hare deck, which could cause the damage dealt by this to become pretty large very quickly, so if this was the effect, I suspect it would be PvE only. Still, I found the idea of a card whose effect changes based on the faction of the Troops you are using to be an interesting one, so I went with it!

So, those are the 4 new pieces of art that were named in such a way as to suggest that they could possibly be as-yet unseen cards! That’s the end of my speculation, but it’s time for you to engage in some speculation of your own! Pick one of the above 4 images, and try to come up with a card of your own that fits both the name and what’s going on in the image. Post your idea in a comment below, and my favourite will win 5 Booster Packs! Don’t feel the need to be bound by what I’ve written above, either. If you think that your card should be a Diamond, or that Underworld Malice is a troop after all, then by all means go for it!

So, a few rules and notes. Only one entry per person, please! If you post more than one, only your first entry will be counted. Make sure you enter a valid email address (and double check it!) as it’s the only way I’ll have to contact you if you win! The winner will get their Boosters once the beta has launched and the Kickstarter backers have received their rewards. This will remain open until the next official Hex update on Friday, so entries after that won’t be counted. That’s it! So, leave a comment with your card idea below, and maybe win some boosters! Good luck!

25 thoughts on “Wild Speculation

  1. onslaught
    basic action
    4 cost 2 wild threshold
    deal x damage to target troop or champion where x is the number of shin’hare in play

  2. Wow great speculation of cards. Really unique ideas on the effects, hope we get something similar to these.

    My entry for the card creation competition is as follows.

    Underworld Malice.
    Basic Action.
    2 Blood Threshold.
    5 Cost.
    Effect: Target troop on your opponents side of the field is captured, but not under your control. Place 4 torture tokens on that card. At the start of your turn, remove one token and randomly reveal a card from your opponents hand. When no more tokens remain, the captured creature becomes under your control.

    I think this would be awesome cos the Shin’hare would absolutely capture and interrogate anyone to get information. And then convert them to fight for them.

  3. Draconic Awe
    4 cost, 2 Diamond threshold, constant
    As long as you control a troop of attack greater than 6, troops with attack below 2 can not attack or defend.

    Shin’hare Highborn
    3 cost, 1 Blood threshold, Troop – Shin’hare, 3 atk / 1 def
    Discard a Shroomkin troop card from your hand: This troop gains Quick (Haste?) permanently.
    Sacrifice a Shroomkin you control: prevent all damage to Shin’hare Highborn from target source this turn.

    Onslaught
    5 cost, 3 Wild threshold, Basic Action
    Until the end of your turn, troops you declare as attackers may attack any troop controlled by the defending champion. All assignments must be legal. Any number of attacking troops can attack the same defending troop. No attacking troops can damage the defending champion if there is a legal blocker in play that does not have an attacking troop assigned to it.
    TL;DR: Troops you control have Banding until end of turn.

    Underworld Malice
    4 cost, 2 Blood threshold, Constant
    Underworld troops you control deal 2 extra damage to Ardent troops and champions.

    • EDITS:
      Draconic Awe should say “6 or greater” and “2 or below”

      Shin’hare Highborn should say “Sacrifice a Shroomkin: The next time a source would damage Shin’hare Highborn this turn, prevent that damage.”

      I realize what I describe in Onslaught is not Banding, exactly, but I thought it would give you a good idea of what I had in mind.

    • These are all real nice but you’re still only allowed one entry 🙂
      So, which one is your entry?

      • My bad, I thought you meant one post. I love doing this stuff – coming up with your own cards. I hope you do another one!

        As far as which one to enter…damn, can’t choose between Draconic Awe and Shin’hare Highborn. I guess I’ll go with the Highborn.

        Thanks for hosting this!

  4. Shin’hare Highborn
    Threshold: 1 Wild 1 Ruby
    Cost: 4
    Troop – Shin’hare
    2ATT/2DEF
    When this card comes into play,take control of target troop your opponent controls with cost 2 or less,that creature becomes ready and gains speed.

  5. Onslaught
    Threshold – 2 Wild
    Cost – 5
    Basic Action
    For every 3 Shin’hare troop you have in play, destroy 1 troop your opponent has in play.

  6. Draconic Awe
    Threshold: 1 Wild
    Cost: 4
    Constant
    Troops can only be blocked by Troops with equal or more Attack than the attacking Troop.

  7. Onslaught
    Threshold: 3 Wild
    Cost: 5
    Basic Action
    Your troops gain +X/+X ,where X is the number of troops you control in play, and gain Crush until end of turn.

  8. Shin’hare Highborn
    Threshold: 3 Wild
    Cost: 5
    Troop – Shin’hare
    0ATT/4DEF
    Exhaust this card: Target troop attaches to Shin’hare Highborn adding to it’s attack up to three cards may attach to Shin’hare Highborn.

    Exhaust this card: Return Target troop it may not attack or block next turn.

  9. This one is just for fun.

    Underworld Malice
    Threshold – 1 blood
    Cost – 1X
    Basic Action
    Sacrifice X Shin’hare troops and deal X damage to all enemy troops and champions.
    No more than 4 mana can be spent on this action.

  10. Onslaught
    Threshold – 2 Wild
    Cost – 1+x
    Basic Action
    Put X number of battle hoppers into play. All your troops get crush until end of turn.

  11. Shin’hare High Born
    Threshold: 2 Wild
    Cost: 3
    Troop – Shin’hare
    0 [ATK] / 1 [DEF]
    Crush
    This troop gets +1 [ATK] for each shroomkin you control. If this troop would be the target of an effect or an attack, you may exhaust a shroomkin you control to change the target to the troop exhausted this way.

  12. Onslaught
    Threshold – 2 Blood
    Cost – 5
    Basic Action
    Destroy every enemy troop with X or less [DEF], where X is the number of Battle Hoppers you control. At the end of turn sacrifice 1 Battle Hopper for every troop destroyed that way.

    “Nec Hercules contra plures.”

  13. Draconic Awe:

    1 Blood
    3 Cost
    Basic Action

    For every dragon in play under your control, tap one target creature whose ATT is less than that dragon.

  14. Onslaught
    Threshold: 2 Wild
    Cost: 5
    Fast Action

    Until the end of the turn, all Shin’Hare troops you control gain +X / +0 and Crush, where X is the number of Shin’Hare troops you control. Any Shin’Hare troop you control that takes damage is buried at the end of the turn.

    “Even immovable objects cannot withstand the power of overwhelming numbers.”

  15. Draconic Awe – Well i dont think hes afraid! He is going for it! Dropping his stuff ang going fisty-style! i changed the name to “Dauntless” 😀

    Dauntless (Draconic Awe)
    Threshold: 1 Blood
    Cost: 4
    Quick Action
    Target blocking troop reduces their ATT and DEF to 1/1. Flip a coin to see wich creature wins the battle. If the defending creature wins, Double that creatures previous ATT/DEF.

    FLavourtext – “To find new paths, you must leave the old ways behind”

  16. Underworld Malice
    Threshold: 1 Blood
    Cost: 2
    Quick Action
    Remove target troop, with equal or less Defense than your Blood threshold, from target opponent’s deck into graveyard. Gain 1 Blood threshold.

  17. Underworld Malice
    Threshold: 1 Blood
    Cost:1
    Basic Action
    Target player discards a card.
    Whenever you play a card named Underworld Spite, you may return this card from your graveyard to your hand.

    “The Underworld always has more hate to give.”

  18. The Hex update is now up, so the competition is closed! Thanks for your entries, everyone – the winner will be announced tomorrow!

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